For the most part, adults responded with mild annoyance and confusion.
You can see this longing for power in classic play like spying on adults and in games like “king of the hill.”
A typical school day involves a tight schedule of adult-directed activities; kids have little time or space for agency.
6-7 also coincides with a long history of children revising, adapting and remixing games and rhymes.
For example, in our three countries – the U.S., Australia and South Korea – we’ve encountered endless variations of the game of “tag.” Sometimes the chasers pretend to be the dementors from Harry Potter. Other times the chasers have pretended to be the COVID-19 virus. Or we’ll see them incorporate their immediate surroundings, like designating playground equipment as “home” or “safe.”
The strange words, nonsensical games and creative play of your childhood might seem ridiculous today. But there’s real value in these hidden worlds.
With or without access to the internet, children will continue to transform language and games to suit their needs – which, yes, includes getting under the skin of adults.
A great deal of attention is given to the omnipresence of digital technologies in children’s lives, but we think it’s worth taking a moment to appreciate the way children are using these technologies to innovate and connect in ways both creative and mundane.



